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Text File  |  1999-11-15  |  8KB  |  171 lines

  1. # Jones 3D Puppet File
  2. #
  3. # template.pup
  4. #
  5. # Puppet file for ________.3do
  6. #
  7. # [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Unarmed
  14.     
  15. stand                                             0x00    0    0    #1  Stand
  16. walk                                             0x01    2    2    #2  Walk
  17. run                                                 0x01    2    2    #3  Run
  18. walkback                                        0x01    2    2    #4  Walk backward
  19. hopback                                            0x02    2    2    #5  Jump & roll back                                                            
  20. hopleft                                            0x02    2    2    #6  Jump & roll left
  21. hopright                                        0x02    2    2    #7  Jump & roll right
  22. strafeleft                                           0x01    2    2    #8  Step left
  23. straferight                                            0x01    2    2    #9  Step right
  24. turnleft                                        0x00    2    2    #10 Turn left
  25. turnright                                        0x00    2    2    #11 Turn right
  26. slidedownfwd                                    0x00    5    5    #12 Slide downhill forward
  27. slidedownback                                    0x00    5    5    #13 Slide downhill backwards
  28. leap                                            0x00    3    3    #14 Leaping
  29. jumpready                                        0x3A    2    3    #15 Ready jump
  30. jumpup                                            0x52    4    5    #16 Jump straight up
  31. jumpfwd                                            0x52    2    3    #17 Jump forward
  32. rising                                            0x00    3    3    #18 Rising
  33. fall                                            0x00    2    2      #19 Falling
  34. death                                            0x14    5    5    #20 Death
  35. death2                                            0x14    5    5    #21 Alternate death
  36. fidget                                            0x20    1    1    #22 Fidget 1
  37. fidget2                                            0x20    1    1    #23 Fidget 2
  38. pickup                                            0x00    2    2    #24 Pick up an item
  39. pushpullready                                    0x04    2    3    #25 Ready to push/pull
  40. pushitem                                        0x38    2    3    #26 Push
  41. pullitem                                        0x38    2    3    #27 Pull
  42. mountledge                                        0x38    3    5    #28 Mount ledge
  43. grabledge                                        0x38    3    5    #29 Grab ledge
  44. hangledge                                        0x38    3    5    #30 Hang from ledge
  45. hangshimleft                                    0x38    3    5    #31 Shimmy left
  46. hangshimright                                    0x38    3    5    #32 Shimmy right
  47. mountwall                                        0x38    3    5    #33 Mount a wall to climb
  48. climbwallidle                                    0x00    0    0    #34 Idle while climbing
  49. climbwallup                                        0x3A    2    2    #35 Climb up while hanging
  50. climbwalldown                                    0x3A    2    2    #36 Climb down while hanging
  51. climbwallleft                                    0x3A    2    2    #37 Climb left while hanging
  52. climbwallright                                    0x3A    2    2    #38 Climb right while hanging
  53. climbpullingup                                    0x52    4    5    #39 Pull onto ledge from climbing
  54. whipclimbmount                                    0x38    3    5    #40 Ready whip climb
  55. whipclimbidle                                    0x00    0    0    #41 Idle while hanging with whip
  56. whipclimbwallup                                    0x3A    2    2    #42 Climb up the whip
  57. whipclimbwalldown                                0x3A    2    2    #43 Climb down the whip
  58. whipclimbdismount                                0x00    2    2    #44 Dismount whip climb
  59. whipswingmount                                    0x00    2    2    #45 Ready whip swing
  60. whipswing                                        0x00    2    2    #46 Swing with whip
  61. mountfromwater                                    0x00    0    0    #47 Climb up from water surface
  62. divefromsurface                                    0x00    2    2    #48 Dive from water surface
  63. mount1mstep                                        0x00    0    0    #49 Mount a 1-meter step
  64. mount2mledge                                    0x00    0    0    #50 Mount a 2-meter ledge
  65. land                                            0x38    3    3    #51 Landing
  66. hit                                                0x12    1    3    #52 Generic hit 1         
  67. hit2                                            0x12    1    3    #53 Generic hit 2         
  68. hitheadl                                        0x12    1    3    #54 Hit left side of head 
  69. hitheadr                                        0x12    1    3    #55 Hit right side of head
  70. hitsidel                                        0x12    1    3    #56 Hit left side     
  71. hitsider                                        0x12    1    3    #57 Hit right side    
  72. activate                                        0x28    1     3    #58 Activate
  73. activatehigh                                    0x28    1     3    #59 High height activate  
  74. drawweapon                                        0x0C    0    4    #60 Draw weapon    
  75. aimweapon                                        0x1C    0    6    #61 Aim weapon
  76. holsterweapon                                    0x38    0    4    #62 Holster weapon
  77. fire                                            0x1A    0    8    #63 Fire 1
  78. fire2                                            0x1A    0    8    #64 Fire 2
  79. fire3                                            0x1A    0    8    #65 Fire 3
  80. fire4                                            0x1A    0    8    #66 Fire 4
  81. stand2walk                                        0x00    0    0    #67 Breakdown animation
  82. walk2stand                                        0x00    0    0    #68 Breakdown animation
  83. stand2crawl                                        0x00    0    0    #69 Breakdown animation
  84. crawl2stand                                        0x00    0    0    #70 Breakdown animation
  85. walk2attack                                        0x00    0    0    #71 Breakdown animation
  86. victory                                            0x00    0    0    #72 Victory dance
  87. reserved                                        0x00    0    0    #73 Reserved
  88.  
  89. #-----------------------------------------------------------------------------------------------
  90. Mode=1, BasedOn=0                                                # Whip drawn
  91.  
  92. #-----------------------------------------------------------------------------------------------
  93. Mode=2, BasedOn=0                                                # Pistol drawn
  94.  
  95. #-----------------------------------------------------------------------------------------------
  96. Mode=3, BasedOn=0                                                # Rifle drawn
  97.  
  98. #-----------------------------------------------------------------------------------------------
  99. Mode=4, BasedOn=0                                                # Shotgun drawn
  100.  
  101. #-----------------------------------------------------------------------------------------------
  102. Mode=5, BasedOn=0                                                # Bazooka drawn
  103.  
  104. #-----------------------------------------------------------------------------------------------
  105. Mode=6, BasedOn=0                                                # Grenade drawn
  106.  
  107. #-----------------------------------------------------------------------------------------------
  108. Mode=7, BasedOn=0                                                # Special weapon drawn
  109.  
  110. #===============================================================================================
  111. Mode=8                                                             # Unarmed swimming
  112.  
  113. #-----------------------------------------------------------------------------------------------
  114. Mode=9, BasedOn=8                                                # Swim with weapon 1
  115.  
  116. #-----------------------------------------------------------------------------------------------
  117. Mode=10, BasedOn=8                                                # Swim with weapon 2
  118.  
  119. #-----------------------------------------------------------------------------------------------
  120. Mode=11, BasedOn=8                                                # Swim with weapon 3
  121.  
  122. #-----------------------------------------------------------------------------------------------
  123. Mode=12, BasedOn=8                                                # Swim with weapon 4
  124.  
  125. #-----------------------------------------------------------------------------------------------
  126. Mode=13, BasedOn=8                                                # Swim with weapon 5
  127.  
  128. #-----------------------------------------------------------------------------------------------
  129. Mode=14, BasedOn=8                                                # Swim with weapon 6
  130.  
  131. #-----------------------------------------------------------------------------------------------
  132. Mode=15, BasedOn=8                                                # Swim with weapon 7
  133.  
  134. #===============================================================================================
  135. Mode=16                                                            # Unarmed crawling
  136.  
  137. #-----------------------------------------------------------------------------------------------
  138. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  139.  
  140. #-----------------------------------------------------------------------------------------------
  141. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  142.  
  143. #-----------------------------------------------------------------------------------------------
  144. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  145.  
  146. #-----------------------------------------------------------------------------------------------
  147. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  148.  
  149. #-----------------------------------------------------------------------------------------------
  150. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  151.  
  152. #-----------------------------------------------------------------------------------------------
  153. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  154.  
  155. #-----------------------------------------------------------------------------------------------
  156. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  157.  
  158. #===============================================================================================
  159. Joints
  160.  
  161. 0=3        # 0 = Head joint
  162. 1=2        # 1 = Neck joint
  163. 2=10    # 2 = Hip joint
  164. 3=9        # 3 = Firing joint 1
  165. 4=6        # 4 = Firing joint 2
  166. 5=8        # 5 = Aiming joint 1
  167. 6=5        # 6 = Aiming joint 2
  168.  
  169. #-----------------------------------------------------------------------------------------------
  170. end
  171.